AI Insights · Timothy · October 2022
Top 5 Third Person Games in Ukraine Q3 2022
In Q3 2022, the top third person games in Ukraine saw varied performance across downloads, revenue, and active users, with significant trends for each game.
The third quarter of 2022 showcased diverse trends for the top five third person games in Ukraine, encompassing both iOS and Android platforms. Data sourced from Sensor Tower reveals intriguing patterns in downloads, revenue, and active user engagement.
Stumble Guys from Scopely saw fluctuating weekly downloads, starting strong with 84.5K in late July and then tapering off to around 41.4K by the end of September. Revenue also followed a variable trend, peaking at $17.3K in early August before gradually declining to approximately $12.2K in the last week of September. Active users experienced a steady decline from 384.6K in late July to 311.2K by the end of the quarter.
Subway Surfers by SYBO Games maintained consistent weekly downloads, hovering around the 27K to 32K range throughout the quarter. Revenue showed a slight dip, starting at $1K in late June and decreasing to approximately $696 by the end of September. Active users also saw a downward trend, beginning with 836.4K in late June and reducing to about 504.3K by the end of the quarter.
GT Car Stunt 3D: Car Driving from Zego Studio, released in early July, had an impressive start with downloads increasing to 55.6K in early August, before falling to around 10.4K by the end of September. Active users followed a similar pattern, peaking at 77.8K in late August and then dropping to 24.8K by the quarter's close.
School Party Craft from Candy Room Games & RabbitCo saw a significant rise in downloads, reaching 39.5K in early September before settling at 21.4K by the end of the month. Active users increased from 2.4K in late June to a high of 66.4K in mid-September, before declining to 43.7K by the end of the quarter.
PUBG MOBILE by Level Infinite exhibited strong and consistent performance. Weekly downloads remained stable, averaging around 22K to 27K. Revenue peaked at $273.8K in late August, ending the quarter at $160.8K. Active users showed an upward trend, starting at 653.1K in late June and reaching 741.6K by the end of September.
For more detailed insights and data, visit Sensor Tower.